Bullying, personal safety and privacy affect consumers in the metaverse – Marketeer

A brand new examine by the Capgemini Research Institute, titled “Full Immersion: How Metaverse Benefit Customer Experience and Operations,” exhibits that 77% of consumers anticipate immersive experiences that affect how they work together with different individuals, model, and service. .

The information additionally exhibits that seven out of ten firms imagine that this will probably be an essential differentiator in their markets, particularly in relation to the buyer expertise. In addition, three-quarters of these interviewed by the survey in the group of consumers who’ve already tried the methodology, indicated that they’re utilizing it and will proceed to take action, which signifies that there’s a possibility for firms that know how you can take it. the chance of the chance of identified deep occasions.

In July and August 2022, the Capgemini Research Institute surveyed 8,000 consumers and 1,000 firms in 12 nations to know how consumers and firms face the challenges and challenges that come from cell phones, browsers and different digital units. /or actuality. supplies.

The examine concludes that the true “metaverse”, primarily based on blockchain know-how, remains to be growing, however firms are already benefiting from the computational alternatives these applied sciences supply.

“We are beginning to see firms take a extra cautious and diversified strategy to immersive experiences, and particularly to the metaverse,” mentioned Charlton Monsanto, international head of Immersive Experiences Offer at Capgemini, in an announcement. «The analysis confirms the concept that, regardless of the curiosity of consumers and the first investments already made by the main gamers in the market, time is required to review the actual issues concerned and what firms should resolve in phrases of ergonomics, availability; safety is a secret.”

According to the information, consumers have an interest in the concepts supplied by immersive experiences and occasions, and they wish to use the digital atmosphere primarily as a spot to socialize with their household, buddies (43%) and with colleagues (39%). ).

Regarding the model that consumers want to work together with, the respondents revealed that they’re from the gross sales (78%) and client (77%) sectors, that’s, their use is designed to enhance their buy or expertise. issues like vehicles, furnishings and electronics

Along with the sturdy curiosity in the metaverse are considerations about the know-how itself. Based on an evaluation of greater than 180,000 conversations on social media, the examine concluded that consumers are most involved about harassment, personal safety and privacy.

Given that the metaverse is a community of digital worlds, safety and cultural practices are important to establishing social order. Whether it is a client or a employee/worker, sellers should cope with these points earlier than creating and deploying their digital atmosphere, and they have to discover a option to handle them and mix privacy and safety.


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